Kometen Official Page
A comet has been born, please take good care of it! Explore the universe and learn how to fly in a graceful way. A beautiful and memorable experience for everyone, out on iPad, iPhone and iPod touch now.
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Niklas Åkerblad — art, animation, sound, music
Erik Svedäng — game design, programming
If you have a technical problems with the game, please go to this page.
What people have said about it
“This is a remarkable addition to the app store that will separate itself from the crowded offerings of the same old same old with its own style and polish. Taking a seat next to Zen Bound, Kometen utilizes the unique aspects of the device perfectly and will be that app you want to share (show off perhaps?) with friends.” — No dpad
“Kometen rules because it engages us in such a simple way with non-linear goals that promote the joy of flying through space, attaching our comet to the planetary pulls of Issac Newton’s famous law, and engaging with nothing but inanimate objects and isolation.” — Kyle Wallace, Good Game Get!
“It’s no wonder that arthouse games like Kometen are considered iconoclasts. Not only do they challenge our preconceptions of what games should be, they even call into question our morality on what technology should be used for.” — Jason Johnson, Finger Gaming
“With simple goals, remarkable art, and perfectly paired music, Kometen is a really cool experience that seems to elicit the same kind of feelings as Zen Bound and other games that hinge more on atmosphere and mood than high scores and boss fights.” — Eli Hodapp, Touch Arcade
“Like developer Svedang’s previous effort Blueberry Garden, Kometen feels less like a video game and more like an interactive piece of art. All of the elements of a video game are there – gameplay, objectives, discovery – but these components seem to serve the artistic endeavour rather than the other way around. Sure you orbit planets, eat cosmic junk, and travel at a thousand times the speed of light – but you’re not really sure why. Kometen is an experience for the sake of experience.” — Jim Squires, Gamezebo