Article is up: “Creating Blueberry Garden”

Finally I have finished writing my article about the making of Blueberry Garden. It’s not a classic post-mortem since it primarily discusses my thoughts on the design while leaving out production details. Hopefully it can give some insight to what I wanted to achieve with the game regarding interactive storytelling and where I think I succeeded respectively failed.

Read it now on Gamasutra

Thanks to Christian Nutt for the support and making me finish the text!

Explore posts in the same categories: Kometen, My Games

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