Article is up: “Creating Blueberry Garden”
Finally I have finished writing my article about the making of Blueberry Garden. It’s not a classic post-mortem since it primarily discusses my thoughts on the design while leaving out production details. Hopefully it can give some insight to what I wanted to achieve with the game regarding interactive storytelling and where I think I succeeded respectively failed.
Thanks to Christian Nutt for the support and making me finish the text!