Else Heartbreak Follow-up & Gameplay Video

First of all, thanks a lot to everone who’s been watching and sharing our trailer, it means a ton to us!

For those who want a more complete picture of what kind of game Else Heart.Break() will be, there’s now a gameplay video. We plan on producing a few more of those in the near future. Be aware that they will contain some spoilers, although we try to keep that to a minimum. Here’s the first one, “Visiting the Café”:

A lot of people have asked about a release date and nothing is sure yet. In the beginning of next year is our hope. There’s still a bunch of bugs to fix, some content to add, and the English translation is being proofread as we speak. We’ve had some complaints about how annoying the speech bubbles look, so that’s something that we’ll definitely try to fix too.

An exciting thing is that we’ve submitted to the Independent Games Festival. With over 600 entries the competition is obviously fierce – hopefully we have what it takes to capture the imagination of the judges. If you’re not a judge but some kind of journalist or games reviewer who would like a preview copy of the game that can definitely be arranged!

For those who want to have a piece of themselves in the final game there is also the Secret Arcade, a Facebook group with information about how to make games that run inside Else Heart.Break(). There are already a bunch of cool little games in the making that I think will fit perfectly into our game world. If you’re not on Facebook and still want to participate, just shoot me an email instead and I’ll get you set up.

For more information about the game, check out the website and our development blog.

Cheers!

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Explore posts in the same categories: ElseHeartBreak, My Games

3 Comments on “Else Heartbreak Follow-up & Gameplay Video”

  1. MIA Says:

    Looks absolutely wonderful!!!!


  2. I think the speech bubbles are fine, might be the shape?

    It’s the lack of any sound during them that bothers me. What about some charlie brown’s teacher like gibberish language, that you could turn on and off in preferences.

    Just my two cents worth..


  3. […] Erik Svedang says they hope to launch the game at “the beginning of next year”. He also notes, […]


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