Archive for the ‘Announcements’ category

The Clairvoyance Beta has Launched!

November 21, 2012

We have launched the Clairvoyance paid beta over at

The game costs $5 while it’s in beta, we will increase the price when version 1.0 is ready. It’s very much playable right now though, so please try it out if you’re interested. Here’s the trailer:

For more information, bug reports and other inquires there is a twitter, facebook page and email. Finally we want to thank the Humble Bundle people for their nice Humble Store Widget that we use for selling the game!

<3 <3 <3,



May 14, 2012

A game jam is an event where game developers come together and make small games during the span of a few days (sometimes just hours). It’s usually both fun and stressful in a strange mix. It’s also a great chance to try out ideas since you don’t have to feel that you should continue working on the project after the event. Unless it turned out really great of course, but that’s OK too  :)

I’m helping out organizing two game jams this summer so I thought I’d write about them here:


This one happens here in Gothenburg June 8 – 10 (that’s soon!) The indie game scene in Gothenburg is really coming together right now but we have never had a jam, so it’s definitely about time. People from other places are very much welcome to come also, of course (we can help with arranging accommodation). The theme for the games will be ‘Camera’ so hopefully that will lead to some interesting stuff being made. More information (in Swedish) can be found at

No More Sweden

This one has been around since 2008! It seems like a lot of people are coming from all over the world so that’s very exciting. Apart from the jam there will also be talks and presentations. This year it’s going to be in Malmö, July 19 – 22. All the information can be found at

else { Heart.break() }

February 16, 2012

After more than 1 year of pre-production, plus another full year of actual production (supported by the Nordic Game Program), I feel that it’s really about time that I reveal something about the project I am currently working on together with some friends.

It is called else { Heart.break() } and will be a kind of adventure game. Here’s an excerpt from the initial description I wrote for the game:

else { Heart.break } is a game about being able to change reality. It is set in a mysterious world made up of computers and their code; a place where bits have replaced atoms. The player – who is assumed to have no previous knowledge about programming – gets access to the code and is taught by other characters how to modify it. As the story unfolds the possibilities of what can be reprogrammed, hacked and controlled increases greatly. Eventually the inner parts of the gameplay code are revealed and the barrier between our own world and the game starts to dissolve.

The idea is to create opportunities for truly creative gameplay that goes beyond the kind of puzzle solving and stats improvement normally seen in games. Ideally it even allows the player to free herself from the designer of the game! The goal is an experience that borders the metaphysical, and to create a kind of game where thoughts and knowledge mean everything.

An arcade machine at 'Bar Yvonne'

Besides the programming aspect, we also focus on creating great possibilities for interactive drama. The game world will be inhabited by characters living their own little lives. Talking to them and becoming part of their world is a big part of the game and just being in the world should be a fulfilling experience in itself.

We are a team of five people working on the game: me, Johannes Gotlén (programming), Oscar Rydelius (sound design), Tobias Sjögren (graphics) and Niklas Åkerblad (art direction, music and graphics). Here are some drawings that Niklas has made for us:

So far, work on the game is going well but there is still a ton left to do though, so we won’t be finished for another year at least. Hopefully we can share some videos and smaller demos soon. Come back again for more information!

Best regards,

PS. For readers of Swedish, here is an interview we did about the game last spring:


May 16, 2011

My latest collaborative project TRI-TRI-TRIOBELISK is out on the App Store today! It’s is a faster and more extreme remix version of my previous creation Shot Shot Shoot. The new game features tons of music and art by the super-talented electronic music artist Triobelisk and you can get it here for the special launch price of $1!

But first, let’s look at the trailer:

Hope you like the game!

Take care,

It’s party time!

February 9, 2011

My favorite game magazine together with my favorite game collective are arranging what will probably be my favorite party of the year. Info and tickets here!

To Stop You Must Die

January 17, 2011

My friend and partner in crime Niklas Åkerblad just released an album on the underground label Swedish Columbia. All the music from ‘Kometen’ are in there together with ten other awesome songs (you can listen to them in the player below). Get it on iTunes or Amazon!

Nordic Game Program gives us a grant!

December 10, 2010

Me and Nicke at the ceremony dinner yesterday

A couple of months ago Niklas Åkerblad (the artist who I made ‘Kometen‘ together with) and I applied for a grant to make a new game together. The wait has felt long but now it’s official – we got the money!!! Needless to say we are both totally psyched for getting this great opportunity and we really feel it’s going to be something special. We will soon release some information about the game, but until then I’ll just say that it’s a very ambitious and exciting idea that I’ve wanted to make ever since I released ‘Blueberry Garden’.

Finally I want to thank the Nordic Game Program for their work and that they exist and that they believe in us! THANKS!!!