CV

Education

Bachelor of Arts in Game Design, University of Skövde (September 2005 – June 2008)

Jobs

Teaching, iOS programming, IT-universitet Göteborg (each spring 2014, 2015 & 2016)

Teacher of Game Design, University of Skövde (Fall 2007, July 2008 – February 2010)

Independent game designer, programmer and artist since February 2010.

Games

Blueberry Garden (2009)

Kometen (2010)

Shot Shot Shoot (2010)

TRI-TRI-TRIOBELISK (2011)

Clairvoyance (2012)

Else Heart.Break() (2015)

Awards

Blueberry Garden, Seamus McNally’s Grand Prize, Independent Games Festival (2009)

Blueberry Garden, Best Innovation, Swedish Game Awards (2008)

Talent of the Year, Swedish Computer Game Industry Award Show (2010)

Museum Exhibitions

Mediateca Expandica, Madrid, Spain (2009)

Art Center Nabi, A.L.I.C.E. museum, Seoul, South Korea (2009)

FILE Games, Sao Paulo, Brazil (2010)

Mansedanse Play!, Tampere, Finland (2010)

Hjärta Spel, Linköping, Sweden (2012)

Game Masters Exhibition, Sydney, Australia (2013)

Hjärta Spel, Tekniska Museet, Stockholm,  Sweden (2013)

Game Masters Exhibition, Halmstad (2015)

Commissioned Work

Programming for the wall projection I.R.I.S, Slussen, Stockholm (2012)

Public Speaking / Lectures

Creating Blueberry Garden, Assembly, Helsinki (2009)

A discussion about Blueberry Garden with David Surman, Bradford Animation Festival (2009)

Three Games I’ve Made, Projektledning Inriktning Spel, Gothenburg, Sweden and Mansedanse Play!, Tampere, Finland (2010)

A panel discussion about mobile games, Nordic Game Conference, Malmö (2011)

Inspirational Talk, Blekinge Tekniska Högskola, Karlshamn (2012)

Creating Clairvoyance, University of Skövde (2013)

On Being an Indie Game Designer + Creating Clairvoyance, Chalmers (2013)

The Architecture Behind Else Heartbreak, Chalmers (2014)

Designing Slice & Dice, University of Skövde (2014, 2015, 2016)

Unity Game Development, Gothenburg (2013 – 2016)

How I tell stories in games, Neuchâtel International Fantastic Film Festival (2015)

Narrative Design in Else Heart.Break(), Practice @ NYU Game Center, NYC (2015)

Game Design Circle, Lindholmen (2016)

Writing

Handkontrollen till Playstation 2, thesis (2007)

Skapandet av Blueberry Garden, master thesis (2008)

Creating Blueberry Garden, Gamasutra (2009)

Skills

Game design, programming, graphic design, illustration, project management, web development, music production.

Languages I know well: English, Swedish

Languages studied: German, Spanish, Latin, Icelandic, Japanese

Programming languages used in a professional context: C#, C++, Objective C, Python, Javascript, Clojure, Swift, SQL

Other programming languages I know: C, Haskell

Tools and frameworks I like to work with: Unity, Processing, Open Frameworks, iOS/Xcode, Django, Reason, Photoshop